01.01
That may seem like an odd post title, but it has its reasons – I have had the joy of playing two very different games, and this is just an opinion/pondering rather than any kind of review. The games of this discussion happen to be Borderlands, of which I have now spent over 50 hours with – and Call Of Juarez: Bound In Blood, of which I have probably spent about 3 hours with. This is no reflection on quality of game, I should point out… but more in their design choices.
Also what I mean by the topic title is Borderlands traditional “Point+Click” way of playing, you point at a foe, and click to shoot – that is the most basic mechanic. BiB though takes a different tact, it applies gestures in some situations (as well as the P+C as above); so for example you can hit a semi sort of bullet time, and depending on your character you make gestures to target/do certain things.
I’m just not sure which one I prefer, on one hand you get the satisfaction of killing multiple foes with only a few gestures – it also adds more movement to the mouse than aiming, but in the process this can get in the way of actual player skill. Borderlands on the other hand actually requires the player to aim in the traditional sense, theoretically making your skill as a player stand out above all else, although of course there are more factors than just skill, such as weapon damage, damage type, accuracy, etc.
I wouldn’t want to say I actually like one over the other, its a design choice – but really ought to be one considered very carefully… even Max Payne’s “Bullet Time” still had an element of player skill – it just slowed the enemies down and gave you a very Matrix feel (some mods took this element even further).
Anyway, you can expect a review of Borderlands soon – imagery is my main hold-up. Expect one of Call Of Juarez: Bound In Blood, Wolfenstein and Dragon Age: Origins in eventual time.


Have I got your attention? Yep? Good. Recently I have noticed the gaming industry has received a bit of bad press, especially in regards to violence in its games. Its not entirely surprising, except that the media feed off it a lot – a gloom and doom story after all does sell well. Initially